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Old Jun 01, 2009, 05:39 AM // 05:39   #1
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Default Officers kicking members

Ok, I've heard a lot of folks complain about this, but it had never happened to me, an officer kicked all my members and left. He pm'd me later and made it clear he thought it was one big joke. My suggestion is this, limit the number of members one officer can kick in a day. We could have repaired the damage more easily if he had been limited to say, 5 members. But he kicked 29 people. Why would an officer ever need to kick more than maybe 3 or 4 in a day?
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Old Jun 01, 2009, 06:11 AM // 06:11   #2
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Kick cape leechers in 1 day.
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Old Jun 01, 2009, 06:23 AM // 06:23   #3
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Personally I think it's down to the leader to make sure he has chosen the right officers. If you don't know them, and are able to trust them then they shouldn't be officers.

Those guilds that advertise in Kamadan "next 3 ppl are officers" crap won't be lasting very long anyway!

In terms of your suggestion; /notsigned as there are legitimate reasons why you would want and/or need to kick more people in a 24 hour period. System could be abused by certain people knowing they have another 12 hours or whatever left before they can be kicked to aggro people and cause trouble.
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Old Jun 01, 2009, 06:24 AM // 06:24   #4
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u need to trust who u're promoting,its not like "first 5 invites are officers gg more recruits hell yeah".

Your fault,no need to change anything.
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Old Jun 01, 2009, 06:47 AM // 06:47   #5
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Most guilds I've been in, to prevent that, promoted everyone to officer so nobody had any power over anyone else, except the leader
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Old Jun 01, 2009, 06:55 AM // 06:55   #6
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ok ive been playing for four years and I do not know what a cape leecher is, can someone inform me?
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Old Jun 01, 2009, 07:05 AM // 07:05   #7
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Quote:
Originally Posted by TheBuck View Post
ok ive been playing for four years and I do not know what a cape leecher is, can someone inform me?
its being in gold/silver/platinum trimmed guild or by paying or by farming factions for them.for the cores cape leechers=minions iTs funny
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Old Jun 01, 2009, 07:42 AM // 07:42   #8
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/notsigned.

An ounce of prevention is worth a pound of cure. Guild leaders need to be careful when promoting people to officer status. If you're promoting immature people to officer status, you're opening your guild up to the kind of immature garbage like what is described in the OP.
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Old Jun 01, 2009, 09:06 AM // 09:06   #9
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Quote:
Originally Posted by xron View Post
Personally I think it's down to the leader to make sure he has chosen the right officers. If you don't know them, and are able to trust them then they shouldn't be officers.
This!

as far as your suggestion goes, /notsigned
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Old Jun 01, 2009, 09:22 AM // 09:22   #10
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I've had this 2 times, and I DO choose my officers! But what if that "loyal" officer has a friend in real life that wants to be officer and gets promoted?

/signed

Can this kicking cap really hurt these guild with the "right" people? Because if you can choose the right officers, you will also be able to choose the right members right? So you don't have to kick more than 5/day for example.

And if they do they could just ask the guildleader to do it for them...
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Old Jun 01, 2009, 09:43 AM // 09:43   #11
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its being in gold/silver/Bronze trimmed guild or by paying or by farming factions for them.for the cores cape leechers=minions iTs funny
Get it right .
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Old Jun 01, 2009, 10:13 AM // 10:13   #12
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It is who you pick as officers yes, but even then sometimes "friends" can turn so it's hard to say.


Quote:
Originally Posted by TJVigilante View Post
Most guilds I've been in, to prevent that, promoted everyone to officer so nobody had any power over anyone else, except the leader
I've been in a guild like that as well. It was different but effective.
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Old Jun 01, 2009, 11:37 AM // 11:37   #13
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Officers to recruits are always treated with higher-up seniority, so playing big boss man when someone gets an ego is just one of the risks we have to deal with. Problem here is why wouldn't there be an easier way for Leaders to track and re-hire others aside from looking at the activity log?
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Old Jun 01, 2009, 11:59 AM // 11:59   #14
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personally, all my officers are trusted and have been in my guild over 1 yr at this point [3 are 3yrs plus], but none of my officers can promote within unless previously approved by me <GL, and also no kicking is allowed unless previously discussed or if that member is becoming too disruptive in the guild or within the alliance and i am not available for the kicking. choose wisely is the best advice i've seen offered here and should be heeded, not everyone entering a guild can be an officer right away, well atleast within my guild. my .02
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Old Jun 01, 2009, 01:45 PM // 13:45   #15
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Quote:
Originally Posted by xron View Post
Personally I think it's down to the leader to make sure he has chosen the right officers. If you don't know them, and are able to trust them then they shouldn't be officers.

Those guilds that advertise in Kamadan "next 3 ppl are officers" crap won't be lasting very long anyway!
Thats my stance on officers. I've been requested to join numerous guilds of old friends, with the offer of becoming an officer, should I join. I find it ridiculous that guild leaders offer control to people who want to join their guild - its like officer is some sort of dignified position, while really, its just a bit of responsibility to people who should rightfully be officers.

My current guild actually auto-promotes anyone who joins to officer. This creates a much more relaxed atmosphere, where everyone has the benefits of officer, and there is no tension between members/officer, like in my last guild, where officers demanded respect from the members.

Last edited by Neo Atomisk; Jun 01, 2009 at 01:47 PM // 13:47..
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Old Jun 01, 2009, 03:35 PM // 15:35   #16
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Leader selects the officers, and sets rules for them. If they don't follow the rules they get demoted or kicked. Since the leader is choosing the officers, it is the leaders fault if it is someone who isn't going to follow the rules he sets.

Officers can only invite, promote, and kick members based on the rules the leader establishes. If the officers can't follow those rules, the leader made a bad choice and it is his fault.

Careful selection and communication is all that is needed. I know there are times when a large group of people who are close friends cause a problem at the same time. Being able to kick them all makes it easier to keep the guild stable. I don't see a problem with the current setup, I only see a problem with some people's ability to manage their guild.
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Old Jun 01, 2009, 05:58 PM // 17:58   #17
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guild spike anyone??

Having been in a few faction guilds myself, this is a very hard thing to spot-- you have an excellent, helpful, friendly player who helps teach newer members and shows them the ropes. You even spend time with them on vent and judge the player as a keeper. You promote to officer to keep them then all of a sudden----GUILD SPIKE and you never hear from this person again. There are some guilds out there (unfortunately) who have this down to a science so they can always remain in the top spots and there is nothing anyone can do.

not sure how realistic it would be to change a function such as "kick member" to limit it to a certain number daily (or even worth it, really this games been out way too long to invest in something like this)

many of the responses are alittle on the harsher side..ie you made a crappy decision, your GL sucks if he promoted that person, or your guild is mis-managed. It happens and as of now, the only way to protect yourself is:

promote everyone to officer (this in and of itself has some issues)
only have minimum officer staffing (only the ones you can be absolutely sure of, then again are you really sure of them?)
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Old Jun 02, 2009, 03:59 AM // 03:59   #18
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Yeah I have to agree with the others - dont promote officers who would do such a thing.
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Old Jun 02, 2009, 04:41 PM // 16:41   #19
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I have nice officers, for some reason this never happened to me.
Well, the officers do know one of the reasons. Why would they kick anyone who's in a guild for fun and can leave at any moment they want? People make their own choice to be with us and will ask for an reinvite when they get kicked by a bad officer.
The only one out is the offending officer. Just make sure you have a guild where people want to be and this should never be a problem.

And the people who don't rejoin? Well, if they don't care that much about their guildies, why should we care much about them?
People leaving for other reasons is a different story. I still keep in touch with several of my old guildies and officers who decided that an other place would be better for them.
Most of the guildies left at one point and rejoined again later (some several times).
Just because people ain't in the guild or alliance anymore doesn't mean they ain't friends anymore.
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Old Jun 02, 2009, 06:24 PM // 18:24   #20
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Quote:
Originally Posted by ssheretic View Post
I've had this 2 times, and I DO choose my officers! But what if that "loyal" officer has a friend in real life that wants to be officer and gets promoted?
Then you, as leader, demote that friend and tell your officer, in no uncertain terms, that you make the rules and all promotions need to be run by you first. If your guild allows officers to promote friends without the leader's approval, like mine does, make sure there's a period of time where you can watch them, talk to them, get to know them, and make sure they don't suck.

And if your "loyal" officer re-promotes his friend or tries to start drama, you demote him too or kick them both. If you're running a good guild, people will see that and look past a few mouth-breathers with nothing better to do but cause trouble.
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